Object of Play The Semantic Environment Canvas will help you understand the language, rules, and power dynamics that make it possible for people to accomplish their purposes in particular situations—or hinder them from doing so. If you have more than six people, consider breaking them into groups and assigning separate environments to each group.
Duration of Play 20 minutes – 40 minutes Materials Required To run a good session, you will need: Strategy When collaborating, people must be clear they’re using language in the same ways.
The idea is not to gather all information per participant but to gather meaningful information as a group.
This gathered information will form the basis for a prioritization and/or deeper research into some of the ideas and opinions. And for an idea to become a great idea, it takes considerable work and effort to develop.
Part of the reason we end up with under-developed ideas is that we stick with the first good idea we have — rather than taking the time to explore complementary approaches.
6-8-5 is designed to combat this pattern by forcing us to generate lots of ideas in a short period of time.Prepare enough paper for everyone to have about 10 boxes per round. As the group is gathering, distribute sheets of paper to each player. Tell the players to sit silently and sketch out as many ideas as they can until the timer ends — with the goal of reaching 6-8 ideas.Or instruct the group on how to make their own 2×2 grid by drawing lines in their notebook. Introduce the game and remind players of the objective for the meeting. The sketches can and should be very rough — nothing polished in this stage. When the time runs out, the players should share their sketches with the rest of the group. With time permitting, repeat another few rounds of 6-8-5.It’s designed to keep players on task by limiting them to sketch in small boxes and work fast in a limited amount of time.6-8-5 can be used on any product or concept that you want to brainstorm, and have the best results with a heterogenous group (people from product, marketing, engineering, design…).6-8-5 works great in the early stages of the ideation process, and are often followed by a debrief and synthesis session or by another gamestorming exercise to identify the most fruitful ideas given the team’s business, product, or end-user goals.Object of Play The goal of this game is to explore or clarify a process by following an object through its flow.However, they often take the words they use for granted; they don’t question their meaning.Other collaborators may understand them differently. Mapping the semantic environment clarifies the language people use and the expectations they bring to an interaction. ) For example: Object of play You can use the Draw Toast exercise to introduce people to the concepts of visual thinking, working memory, mental models and/or systems thinking.But the 5-minute sketching sprint should always be done silently and independently.Strategy 6-8-5 is intended to help players generate many ideas in succession, without worrying about the details or implementation of any particular idea.