Of these children, 14% of girls and 50% of boys favored games with an "M" (mature) or "AO" (adult-only) rating.
Since the late 1990s, some acts of violence have been highly publicized in relation to beliefs the suspect in the crime may have had a history of playing violent video games.
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They also report that the average age of a gamer is 31.
A survey of 1,102 children between 12 and 17 years of age found that 97% are video game players who have played in the last day and 75% of parents checked the censor's rating on a video game before allowing their child to purchase it.
In this interview he states that this problem is “…vastly overblown and overstated…” by people who “….don’t understand, frankly, this industry”.
Theories of negative effects of video games tend to focus on players' modeling of behaviors observed in the game.
Children who played video games for less than an hour each day showed lower rates of aggression than children who did not play at all—even when the games in question were violent ones.
Children who played for longer than three hours each day, however, had higher levels of aggression and lower levels of academic engagement.